const:
A variable of which value is constant but at compile time it is manadatory to assign the valuecan not change Throughout the entire program
class ConstField
{
const int Id = 0;
const int Id; //Compile Time Error
public ConstField()
{
Id = 1; // Compile Time Error
}
public Test()
{
Id = 1; // Compile Time Error
}
}
readonly :
readonly is the Keyword whose value we can change during runtime but only through non static classclass ReadOnlyField
{
readonly string lName;
static ReadOnlyField()
{
lName = "Assign Value"; // Compile time error
}
public ReadOnlyField()
{
lName = "Assign Value"; // Compile time error
}
}
static readonly :
A Static Readonly type variable's value can be assigned at runtime or assigned at compile time and changed at runtime. But this variable's value can only be changed in the static constructor. And cannot be changed further. It can change only once at runtimestatic readonly string lName ;
static ReadOnlyField()
{
lName = "Assign Value"; // Compile time error
Console.WriteLine(lName);
}
static readonly string lName ;
static ReadOnlyField()
{
lName = "Assign Value"; // Compile time error
Console.WriteLine(lName);
}
Static :
When we don’t want to create multiple instance of a variable, i.e., we want to access the same value across multiple instance of class, then we can opt for a static variable.
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